package sprite;

import java.awt.Dimension;
import java.awt.Image;
import java.awt.Point;
import spritebehavior.Behavior;

/**
 * Player controlled Sprite.
 * 
 * @author Seon Kang
 * 
 */
public class Player extends Sprite {

    /**
     * The constructor is identical to the Sprite constructor.
     * 
     * @param concreteBehavior 
     * @param img 
     * @param center 
     * @param velocity 
     * @param size 
     * @param angle 
     * @param angularvelocity 
     */
    public Player(int spriteID, Behavior concreteBehavior, Image img, Point center,
            Point velocity, Dimension size, double angle, double angularvelocity) {
        super(spriteID, concreteBehavior, img, center, velocity, size, angle, angularvelocity);

    }


}
